But to put that in context:
我們把這些數字寫下來:
5.93 million years ago
593萬年前
was when our earliest primate human ancestors stood up.
我們人類的祖先靈長類開始了直立行走
That was the first upright primate.
這是第一種直立行走的靈長類動物
Okay, so when we talk about how much time we're currently investing
因此,當我們談論我們在游戲上花費了那么多時間時
in playing games, the only way it makes sense
唯一讓這件事情合理的理解方式就是:去想一想
to even think about it is to talk about time
在人類進化進程中
at the magnitude of human evolution,
我們所花費的時間有多少
which is an extraordinary thing.
而且這是一件多么不同尋常的事情!
But it's also apt. Because it turns out
這樣去想是恰當的,因為你會發現
that by spending all this time playing games,
通過花費大量的時間去玩游戲
we're actually changing what we
我們能改變我們做人的能力
are capable of as human beings.
我們能改變我們做人的能力
We are evolving to be a more collaborative and hearty species.
我們正不斷發展成為一個更具有協作精神和更強健的物種
This is true. I believe this.
這是真的,我深信不疑
So, consider this really interesting statistic;
來看一個有趣的調查
it was recently published by a researcher at Carnegie Mellon University:
這份調查結果是由一位來自卡內基梅隆大學的研究者發布的
The average young person today
在一個玩游戲氛圍很強的國家,當今的年輕人
in a country with a strong gamer culture
在一個玩游戲氛圍很強的國家,當今的年輕人
will have spent 10,000 hours playing online games
在其21歲前,平均每人
by the age of 21.
花費在網絡游戲上的時間可達10000小時
Now 10,000 hours is a really
現在,一萬小時是一個很有趣的數值
interesting number for two reasons.
主要是因為有兩個原因
First of all, for children in the United States
首先,美國的兒童
10,080 hours is the exact amount of time
從五年級到高中畢業
you will spend in school
所需要的時間
from fifth grade to high school graduation
就是10080個小時
if you have perfect attendance.
當然你得表現良好(按時上課,出勤)
So, we have an entire
我們就有了一份并行跟蹤教育的數據,
parallel track of education going on
它顯示:
where young people are learning as much about
年輕人做一個好的游戲玩家所花費的時間
what it takes to be a good gamer
與他們在學校里面學習知識
as they are learning about everything else in school.
所用的時間是一樣多的
And some of you have probably read
你們當中的有些人肯定讀過
Malcolm Gladwell's new book "Outliers."
MalcomGladwell的新書《局外人》
So, you would have heard of his theory of success,
因此你們對作者關于成功理論的見解也就不是那么陌生了
the 10,000 hour theory of success.
一萬小時成功法則
It's based on this great cognitive science research
這個法則是基于認知科學研究的
that if we can master 10,000 hours
如果我們在21歲前能花費10000小時
of effortful study at anything
專心努力的學習或者是做一些其他的事情,
by the age of 21, we will be virtuosos at it.
那么我們一定可以在這些事情上獲得巨大成功
We will be as good at whatever we do
我們將在我們所做的任何事情上
as the greatest people in the world.
成為世界級專家
And so, now what we're looking at
現在,我們所關注的就是
is an entire generation of young people
擅長游戲的
who are virtuoso gamers.
整整一代年輕人
So, the big question is,
最大的問題就是
"What exactly are gamers getting so good at?"
“這些游戲玩家擅長于做些什么?”
Because if we could figure that out,
如果我們能給出答案
we would have a virtually unprecedented
我們將會發掘出一個
human resource on our hands.
史無前例的人力資源
This is how many people we now have in the world
他們就是我們現在所擁有的那些
who spend at least an hour a day playing online games.
每天花費至少一小時去玩網絡游戲的游戲玩家們
These are our virtuoso gamers,
他們都是技藝精湛的游戲高手
500 million people who are extraordinarily good at something.
5億擅長于某些事情的人
And in the next decade
在接下來的十年里
we're going to have another billion gamers
又會有10億多擅長于
who are extraordinarily good at whatever that is.
某個領域的新游戲玩家加入進來
If you don't know it already, this is coming.
如果聞所未聞,那么我告訴你,這件事正在進行
The game industry is developing consoles
游戲產業一直在不停的發展
that are low energy and that work with the wireless phone networks
現如今,它的低能耗,
instead of broadband Internet
以及從寬帶互聯網到無線手機網絡的變革
so that gamers all over the world,
讓全球的游戲玩家,
particularly in India, China, Brazil, can get online.
尤其是來自印度、中國、巴西的玩家們,可以在同一個平臺里競技
They expect one billion more gamers in the next decade.
據預測,在接下來的十年里將會有10億的新玩家加入其中
It will bring us up to 1.5 billion gamers.
屆時,我們就會有15億之眾的游戲玩家
So, I've started to think about what these games
因此,我早早的開始了思考,
are making us virtuosos at.
這些游戲將把我們引向何方?
Here are the four things I came up with. The first is urgent optimism.
對此我覺得大體有四個方面。首先就是對于緊急事件的積極心態,緊急樂觀
OK, think of this as extreme self-motivation.
把它想象成是極端的自我激勵
Urgent optimism is the desire to act immediately
急切的樂觀精神是
to tackle an obstacle,
結合著
combined with the belief
自己必勝信念
that we have a reasonable hope of success.
對立馬解決障礙的渴望
Gamers always believe that an epic win is possible,
游戲玩家始終相信
and that it is always worth trying, and trying now.
不可能取得的勝利也是可能的